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09810_uncharted_Slot

Review: Uncharted 2: Among Thieves

A real treasure
Nathan Drake walks like a man. Not so much in a macho, John Wayne kind of way — though there is plenty of that in him — but as if he were a real person occupying physical space.
By MITCH KRPATA  |  October 21, 2009
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Review: Brütal Legend

Brutal is one way to put it
The cover of Brütal Legend sports an interesting detail.
By MITCH KRPATA  |  October 16, 2009
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Review: Scribblenauts

The pen is not so mighty
If knowledge is power, and words are the vessels for ideas, then the appeal of Scribblenauts is easy to understand.
By MITCH KRPATA  |  October 07, 2009
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Review: Marvel Ultimate Alliance 2

Marvel's "Secret War" comes to consoles
Comic-book games are all about wish-fulfillment: What comic book fan hasn't dreamed of laying the telekinetic smack down Dark Phoenix-style, or flinging a few of Gambit's explosive cards?
By MADDY MYERS  |  September 30, 2009
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It's hip to be icosahedral

In a new book, Ethan Gilsdorf  tracks his global quest to visit the holiest nerd-world sites
Be they beer geeks, comic-book geeks, or music geeks, nowadays people flout their geekdom proudly, even wearing it like a badge.
By MIKE MILIARD  |  October 05, 2009
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Crossword: ''Chance collisions''

A random assortment, across and down.
A random assortment, across and down.
By MATT JONES  |  September 30, 2009
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Delay of game

With some big names shelved, 10 releases to watch for this fall
Splinter Cell: Conviction , BioShock 2 , Heavy Rain — these are just some of the eagerly awaited titles that won't be coming to your video-game console this fall.
By MITCH KRPATA  |  September 15, 2009
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Game Review: The Beatles: Rock Band

Don't meet the Beatles — be them
Can we agree that the music-game market is saturated? To stand out in this crowd, you'd need something special. You'd need the Beatles.
By MITCH KRPATA  |  September 09, 2009
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Review: Gamer

It's a bit tough to swallow
This film from Mark Neveldine and Brian Taylor features two fictional games: Society and Slayers , and both involve the mind control of volunteers by gamers who pay to play.
By MADDY MYERS  |  September 09, 2009
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Review: Batman: Arkham Asylum

Joker's wild
Although Heath Ledger fully deserved the Oscar he won (posthumously) for his portrayal of the Joker in The Dark Knight , a less heralded actor had staked a claim to the character years before. On Batman: The Animated Series , Mark Hamill brought a fearsome edge to the role that outstripped any previous dramatic effort.
By MITCH KRPATA  |  September 01, 2009
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Review: It Might Get Loud

Davis Guggenheim films his essay on the electric guitar
Some guitar teachers will tell you there’s a right way and a wrong way to play the guitar. But Davis Guggenheim’s rousing new documentary, It Might Get Loud, reminds us that that’s not true at all.
By MIKE MILIARD  |  August 27, 2009
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Review: Shadow Complex

A dizzying descent down the rabbit hole
In games, a cave is never just a cave.
By MITCH KRPATA  |  August 25, 2009
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Players only

A peek inside the world of Harmonix
Jessica Smith has spent years booking death-metal shows around Boston. On top of loads of meat-and-potatoes nights at O'Brien's in Allston and Dee Dee's in Quincy, two of her shows — Origin and Malevolent Creation — actually sold out the Middle East upstairs.
By MATT PARISH  |  August 24, 2009
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The Big Hurt: Broken bones and stripper poles

The Big Hurt: Music news in brief
Only a few weeks ago, I was making fun of Aerosmith for their inability to present Aerosmith in their Guitar Hero: Aerosmith Presents Aerosmith tour.
By DAVID THORPE  |  August 18, 2009
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Review: GI Joe: The Rise of Cobra

 If only they'd brought Mr. Potato Head into the mix.
In the hands of director Stephen Sommers, who did better with the Mummy series, Joe looks like a cheap video game brightened by good actors.
By TOM MEEK  |  August 13, 2009
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Review: 'Splosion Man

Blowing up Xbox Live Arcade
Perhaps no platform has more consistently delivered solid indie titles than the Xbox 360, whose Live Arcade now offers hundreds of selections, from high-definition updates of the classics to forward-thinking boutique games.
By MITCH KRPATA  |  August 11, 2009
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Review: 'Splosion Man

Blowing up Xbox Live Arcade
Perhaps no platform has more consistently delivered solid indie titles than the Xbox 360, whose Live Arcade now offers hundreds of selections, from high-definition updates of the classics to forward-thinking boutique games.
By MITCH KRPATA  |  August 11, 2009
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Review: 'Splosion Man

Blowing up Xbox Live Arcade
Perhaps no platform has more consistently delivered solid indie titles than the Xbox 360, whose Live Arcade now offers hundreds of selections, from high-definition updates of the classics to forward-thinking boutique games.
By MITCH KRPATA  |  August 11, 2009
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Review: The Bigs 2

Swing and a miss
The makers of The Bigs 2 seem to have confused simplifying the sport with dumbing
By MITCH KRPATA  |  July 29, 2009
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Review: Ghostbusters: The Video Game

It has the tools, it has the talent
Call it fanboyism, call it a Pavlovian response, call it what you want — Ghostbusters: The Video Game made me smile.
By MITCH KRPATA  |  July 07, 2009
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Review: Prototype

The gleeful excess of Prototype
Prototype is so awesome, it broke my PlayStation 3.
By MITCH KRPATA  |  June 30, 2009
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Review: Red Faction: Guerrilla

Blast factory
It's strange, when you think about it, how unrealistic most video games are. Not in the sense that they feature superheroes and space mutants — that's easy to accept. But as they render their environments with increasing verisimilitude, it becomes harder and harder not to wonder why nothing ever gets damaged.
By MITCH KRPATA  |  June 23, 2009
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Familiar Fantasy IV

The After Years: If it ain't broke, remake it
Final Fantasy IV: The After Years started as a Japan-only cellphone game and has washed up on American shores in the form of WiiWare.
By MADDY MYERS  |  June 16, 2009
fun list

Next level of fun

Gamers and the people who put up with them get nostalgic at Funspot
Gamers and the people who put up with them get nostalgic at Funspot
By DEIRDRE FULTON  |  June 10, 2009
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Review: inFamous

The power goes out
The potential of a virtual space is limited only by its designers' imaginations. Why, then, are so many designers' imaginations limited to dreary, urban settings?
By MITCH KRPATA  |  June 08, 2009
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Steam-powered playground

Damnation's peaks and valleys
Damnation is one of the first major shooters created in the steampunk genre. This means the story is set about a century and a half ago in an alternate timeline in which steam power becomes the reigning technology instead of electricity.
By MADDY MYERS  |  June 05, 2009

Review: Buckethead, Wolff at Asylum

Buckethead and Wolf, live at Asylum on May 27, 2009
Little is known about the masked maniac called Buckethead. According to his mythology, he was raised in a chicken coop next door to a drive-in theater, and the bucket he wears on his head contains cursed chicken bones that give him his supernatural guitar-shredding powers.
By DAN CLARK  |  June 03, 2009
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Review: Punch Out!!

Classic hits
Ask anyone to list his or her favorite Nintendo games, and the odds are that Mike Tyson's Punch-Out!! will be one of them.
By MITCH KRPATA  |  May 26, 2009
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Inventing the Future

At MIT's fabled Media Lab, some will change the world with robots and computers, others with . . . Wii guitars
Has Boston found the new Eric Clapton? A shimmying, face-contorting successor to Yngwie Malmsteen? Not exactly.
By ABIGAIL JONES  |  May 13, 2009
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The simple pleasures

Patapon 2 marches to its own beat
The PSP is usually touted as the less innovative of the two modern handhelds, and that makes games like Sony's music/strategy franchise Patapon — the second installment of which is out now — sort of a big deal.  
By MIKE ROUGEAU  |  May 12, 2009

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